Openttd timetable12/20/2023 ![]() It isn't the game's fault if you refuse to use them. You have tools to solve most of the problems in the game. Obstinately refusing to play the game as it was designed to be played and then complaining that it's creating problems is, honestly, insanity. Overtaking requires dynamic pathfinding on the vehicle level, and this game does not have that. Games (and all software) are limited in what they can do. Just because something is such and such in real life does not make it so here. One thing to keep in mind is that this is a game. I do not see it in any way being so bad as some people make it out to be. I've only rarely bothered to use any unreasonable shenanigans in road construction to bypass excessive traffic. I've never needed more than four parallel tracks (and that only rarely, near stations). I hope so, because my opinion is that all this is overblown. I've reached $1.1B around 1985 with a Hard 1850 start without using any trains at all does that mean my opinion gets to count more than other folks' opinions? and is not That's ridiculous, and I wish people would stop trotting out "oh I did XYZ so my opinion matters more" nonsense. and it can not be handeled withouth many many many paralell tracks. but when stuf gets more complex you end up with 10 to 15 paralell tracks to get the trains going. Ursprünglich geschrieben von dh74:Also a few paralel tracks work great in the beginning. for others with a different RANDOM map its not doable so for one person the 4 tracks work perfectly. thats fun in the beginning of the game ( more easy ) but when you progress. my main city has the luck it has lots of industries close by. if industries are widely seperated you can work with branch lines. I refuse that ( my problem ) because i simple overtake routine and train priority could solve al the crap. but around 3 cities i end up with huge layers of tracks if i want to suply what i want. i'm not stating i have twelve tracks everywhere. but train priority and cars overtaking is just a BASIC for a TRANSPORT gameĪlso. but when you continue playing ( even on gigantic map ) i run out of buildspace to pave the map with more tracks and roads around some cities. then i'm not even starting on seperate roads for trucks and busses. I did not get 1.1 billion not knowing how the game works.Īnd this is just trains. I talk on COMPLETE circles with a good frequentie to keep it going in a good way. So 2 tracks to handle COMPLETE circles of food / fuel and goods is to little. The issue is the high frequency ( lot of trains ) to keep industry going. Yes i'm running on hard on the gigantic map ( OK 348 years instead of 500 ). a 10 to 15 wide train track between a few cities is not realistic at al. but not even fast trucks overtake a slower bus !!! So must i build paralel highways also to get my busses and trucks seperated ? Why not pave the complete map with roads and tracks □Īgain. al possible because trains can overtake ( basic ) scheduling. The busy line between amsterdam and rotterdam is 2 tracks wide for the most part in real life. A slow goods train stops so an intercity can take over.Īlso a few paralel tracks work great in the beginning. To the right is an old station that I placed many moons ago and can be ignored for the purpose of this example.īecause in real life trains will take over. In the centre of the image you can see the main line branch off in two directions with a passenger station and a freight station connected into it. It’s not a great example as I have track all over the place, because this is still my original game, that I have been learning on since I started playing weeks ago. In my image, you can see an example of what I describe above. The best way I have found to keep trains sharing the same line separated, is to set the busiest station only, to wait until full. Express trains and other non stopping, slow trains, get a chance to overtake when they pull into the stations. The four main line tracks are split into two fast (=>200km/h trains) and two slow tracks. Express trains not needing to stop at the stations continue on at speed on the main line. The stations, freight and passenger are placed alongside the main line and connected into it, front and back. The main lines don't run though the stations, but pass close to the town and are kept as straight as possible for max speed. I have been enjoying this game for many hours now, and what I have started doing is using four track, main lines.
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